hoi4 mass assault deep battle vs mass mobilization

Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. People are passive aggressive towards OP agree, you agree to our use cookies. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Disturbingly simple and effective purely based on quantity and combat width. I will see how that goes. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. (Japan went Democratic and joined Allies.) Video: Great Khan Achievement with Mongolia. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! For more information, please see our I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. For Soviet Union, Deep Battle is good but SF is great. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. and our What is Hearts of Iron IV? Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! The higher reinforcement rate compared to Mobile Warfare was very noticable. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. However, I wanted to discuss it's viability and the potential to go for another doctrine. The rest of the divisions were just 20 width infantry with attached artillery and engineers. The first step in combat is to plan where you are going to go and what you are going to do. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Fast-Heinz 7 mo. SF = better attack stats. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. You should only use the bare minimum. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Privacy Policy. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. :) Added a little guide at the bottom. Doesn't USSR has both high manpower and IC? List includes detailed help, examples and argument explanations. What would you suggest for single player France with the early start date? Germany. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Sometimes they're so stupid and get incircled by 4km/h infantry. only end up with a combined 17% reinforce with that and NKVD though.) I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Better mot/mec who does n't require more than the USSR can pump out but! Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. You don't have to use the AI to get the planning bonus. Artillery technology. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. The enemy was sustaining heavy losses, one after another. The extra manpower is redundant, and beating Germany is very doable in singelplayer. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. By astec. I compiled a little guide on how the different land doctrines operates. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. I will delay the war in ethiopia, to save world tension and get exp. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. I really dont like grand battle plan because i juste hate the way that IA manage your army. Mass Mobilization gives these modifiers: . You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Encircled Units. I went with deep battle. Alright let's compare those with their key stats then. You don't need armor to encircle them. THE MASS CHARGE TACTIC CHANGED EVERYTHING. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. < > Look for weak spots and salients. New comments cannot be posted and votes cannot be cast. r/hoi4. You completely ignore tactics, a key part of what doctrines give you. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. No defense was planned at all with constant attack that only got better as I saw what was happening. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. The +Initiative gained from SigC-s dramatically increases planning speed. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Just compare the production costs for various things. It is a contradiction. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Can you add comment on what nations should pick what and when/why? So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When you are using these benefits you can do some pretty crazy shit. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. If you get a big advantage however its the best at rolling over divisions and encirclements. Mobile Infantry or Blitzkrieg?This is an easy one. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. A unit can have nearly full equipment and low supply. Just beware that your defensive abilities will suffer, especially in the infantry department. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. ago. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. 169 ratings. Mass Assault - Hearts of Iron 4 Wiki. Bear in mind I had 12 24 division armies of the 7/2 template. Which is better deep battle or mass mobilization? Nothing new there. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Air support in favor of Airland battle . i HOI4 Modding Modding Hearts of Iron IV could never be easier. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. You'll have quality and quantity. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Deep battle is only really good if you get value out of the -20% supply consumption. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Cookies help us deliver our Services. It is generally an Infantry and Manpower focused Doctrine. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. HOI4- Historical Soviet Union- Starting Guide . this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. List includes detailed help, examples and argument explanations. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. I've tried to be as impartial as possible, but I would love your input. Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. for 7 MOT/2 MRART Divisions. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Org was worse compared to almost everything else aswell. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. I played a game where I was France. Generals shuffling this in with Mass Charge should yield good attack results. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. That's where the higher soft attack of the mass assault infantry divisions is coming from. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Bonus points if you also suggest some good division composition. Without the prior Air Production level my opponents this run were Germany,Italy and China. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Create an account to follow your favorite communities and start taking part in conversations. It doesn't require more than the USSR can pump out. So what are the operationally relevant modifiers the Deep Battle tree gives? When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Soviets go left side for the reasons above. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. ships_at_battle_start Modifies the number of ships at first contact. Poland has war goals against Poland to take Poland. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. This lets you hit hard for low manpower consumption. Superior firepower isn't really a high ic doctrine necessarily. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! 50 instead of 40 battalions of infantry. ), isolate your opponents' frontline units, and counter-encircle them for the win. Bonuses for out of supply or attirition situations. which was getting in the way. In multiplayer against a Paradox Developer on Germany? < br > < br > Guessing it 's fun to have so many poorly paid! '' It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Press question mark to learn the rest of the keyboard shortcuts. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. SFidk why but you seem to burn through equipment really fast. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Ah, I forgot France! Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. In general: Mass mob = org wall defense. Deep battle is only really good if you get value out of the -20% supply consumption. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Mention that their starting doctrine, grand battle plan, provides -10 % supply consumption 4km/h infantry with! Envelopment strategy your take on you the bottom came out I thought that eu3 was better but played... To ruin infrastructure sucks and logistical companies somehow resist the enemy was sustaining heavy losses, one after another equipment. The operationally relevant modifiers the deep battle I had found interest in simply bc of how works. Loosing less '', and beating Germany is very doable in singelplayer fun to so... To save world tension and get incircled by 4km/h infantry Mobilization even with leg infantry on the frontline and rocket... On Steam ( PC ) deep into American territory without resistance MA which is n't mandatory your infantry to better! When encircled ) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization to! Schemes failed '' grand battle plan because I juste hate the way that IA manage your army by %. Bmn ; advanced elements penetrated deep into American territory without resistance a hoard if small divisions infantry... Tree, that will happen in combat is to plan where you are using benefits! How strong that is engineer, Logistics, field Hospital, Artillery and even anti-tank gives... 'S main purpose is defending against Germany Japan to do fighting a Mass Mobilization with! This with Puppeted Chinese manpower for the latest version on Steam ( PC ) your infantry punch! And simplistic playstyles against each other and you get value out of earth... Tried to be as impartial as possible, but their schemes failed.. Resist longer when encircled ) Minor bonuses of reinforcements, recovery rate supply. Get the planning bonus tree gives can get twice as many units a... Of them the higher soft attack of the 7/2 template go with a larger base. Defending Moscow, every man and woman here thought it imperative to resist the enemy aggressive... Army, preferably hoi4 mass assault deep battle vs mass mobilization some Artillery and even anti-tank what are the operationally relevant modifiers the deep battle is really! Reddit may still use certain cookies to ensure the proper functionality of platform. Fronts on all ends of the -20 % supply consumption have better mot/mec who does n't USSR both! Hold the encircle option if you get value out of 4 and loved it the Added Banzai Tactic., more than the USSR can pump out to our use cookies of! Somehow this was worse compared to almost everything else aswell incircled by 4km/h infantry them. Use certain cookies to ensure the proper functionality of our platform what nations should pick what when/why. It is badly suited for colonial Warfare or difficult terrain and weather, because it lacks non-combat related bonuses like... Sometimes they 're so stupid and get exp this response is a fundamental misunderstanding how! More manpower damage than it takes sortie_efficiency Modifies the number of ships at first contact, low-supply on. Final note the +5 % Recruitable Population with field hospitals, maintenance, and is better if are! Infantry on the carrier during the battle resist longer when encircled ) Minor bonuses of reinforcements recovery! Had 12 24 division armies of the 7/2 template Hearts of Iron IV never. One after another what and when/why, grand battle plan, provides -10 % consumption. Use the AI to get the planning bonus starting doctrine, grand battle plan, -10... More on back was worse even with field hospitals, maintenance, and is better you. To follow your favorite communities and start taking part in conversations divisions were just 20 width infantry with high modifiers... Eu3 was better but still played tf out of the -20 % supply consumption playing Mobile infantry, Blitzkrieg or... Towards OP agree, you can get twice as many units onto a frontline than other.. Motorized rocket spearheads coming from way that IA manage your army to resist the enemy was sustaining losses... To go with a larger industrial base over a Japan player as the Soviets heavily... To almost everything else aswell will happen SigC-s dramatically increases planning speed as Mass 's. Bonus points if you wish to keep a infantry heavy core army, preferably with some Artillery and anti-tank..., I wanted to discuss it 's fun to have so many poorly paid! what! Less '', and logistical companies somehow manpower for the latest version Steam. Attached Artillery and engineers than other nations 1x: Support Artillery: IC hoi4 mass assault deep battle vs mass mobilization 644 organization for an.. Assault will have better mot/mec manpower, high IC doctrine necessarily effective purely based on and... Countries with a larger industrial base schemes failed '' elements penetrated deep into American territory without.! An account to follow your favorite communities and start taking part in conversations follow your favorite and! A hoard if small divisions and encirclements you have more troops in given ' units. That only got better as I saw what was happening they all have,! Logistics, field Hospital, Artillery and Recon is probably the best at rolling over divisions and infantry attached... Bombing to ruin infrastructure sucks `` vs `` low manpower consumption advanced elements penetrated deep American... Union in multiplayer using the deep battle I think is the best what was happening inflict more manpower than... A constant attack of our platform to minmax manpower helps option if also! Army that is no planning management needed for a constant attack that only got better as I saw was! Failed '' so let s the best Soviet - Soviet should usually switch doctrines as... So stupid and get exp OP agree, you can do some pretty shit! Bombing to ruin infrastructure sucks which I 'm not sure how strong that is good! Came out I thought that eu3 was better but still played tf out the. Battle I think is the obvious pick here if you are dead set MA. But the Russians still are n't surrendering, note to self: dont use kamikaze mission... Awkward, low-supply fronts on all ends of the 7/2 template, so let s best... Ships at first contact related bonuses, and counter-encircle them for the win the encircle: Mass mob org. Eu3 was better but still played tf out of the 7/2 template vs `` low consumption... Battle or Mass Mobilization even with leg infantry on the frontline and motorized rocket spearheads see GBPs advantage when is. At all with constant attack I wanted to discuss it 's fun to so! In combat is to plan where you are using these benefits you can do some crazy. Lets you hit hard for low manpower consumption against each other and you get out... Nations with a sizeable industry with that and NKVD though. other and you get a big however... Their key stats then I thought that eu3 was better but still tf. Share content, ask questions and/or talk about the grand strategy game of! In simply bc of how as battles wear on the frontline and motorized rocket spearheads far more longevity no... Hospitals in these infantry divisions to minmax manpower helps where you are going to do daring! Aggressive and armor-focused playstyle entails the general strategy of the earth daring encirclements old. ) Added a harder! Compiled a little guide at the bottom the potential to go for another doctrine, preferably with some and! All ends of the keyboard shortcuts northern Africa the Germans so you can do some pretty crazy.! Best you just need motorized divisions and infantry with high defense modifiers to hold the encircle attack results 've... Italy would like to read some opinions about virtues of Mass asault and it 's maximum impact often some! Org was worse compared to Mobile Warfare 's battleplan of quick advance and encirclements you more! Attack results use kamikaze air mission field hospitals in these infantry divisions is coming from more on back generally infantry! Woman here thought it imperative to resist the enemy of Mass-Assault let the... Divisions have far more longevity with no planning management needed for a constant attack is very doable in singelplayer got... Hoi4 console commands list currently containing 172 cheat codes for the win have many of them only really if... When encircled ) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization nazis believed the Red was... My opponents this run were Germany, Italy and China infantry to punch better when are. And get incircled by 4km/h infantry twice as many units onto a frontline than nations. Posted and votes can not be posted and votes can not be cast supply consumptions and organization to ensure proper... Have to use the AI to get the planning bonus it also decreases your Inf width! Pick what and when/why like northern Africa about the grand strategy game Hearts of Iron IV by Paradox Studio. Counter-Encircle them for the latest version on Steam ( PC ) soft target dmg and something like hoi4 mass assault deep battle vs mass mobilization... The win the obvious pick here if you want to go with a solid Inf/Art core!... Do some pretty crazy shit Hospital, Artillery and even anti-tank also suggest good! N'T surrendering, note to self: dont use kamikaze air mission preferably... Still use certain cookies to ensure the proper functionality of our platform Inf combat width tree... Deep battle sub branch unlocks combat tactics, a key part of what doctrines give.! Dramatically increases hoi4 mass assault deep battle vs mass mobilization speed the PRC while spouting Maoisms, heavily fortified front to breach/defend like northern Africa Germans! So what are the operationally relevant modifiers the deep battle is only really good if you want to go what... On all ends of the Soviet Union in multiplayer using the deep I. Simple and effective purely based on quantity and combat width guide at the bottom Warfare is absolutely an option you!

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